Programme Title
Bachelor of Science (Honours) in Digital Games Development
Course Code

IT6-A04-23
Programme Includes:(Apprenticeship/ Placement or Internship)

Apprenticeship
MQF Level

Level 6
Type(refer to Appendix 1 for Parameters)

Qualification
Accreditation Status(Note: If the Type is Award or Qualification, therefore by default, the Accreditation Status should be Accredited)

Accredited via MCAST’s Self Accreditation Process (MCAST holds Self-Accrediting Status as per 1st schedule of Legal Notice 296/2012)
Mode of Delivery

Face to Face
Duration (hours or years)

3 Years
Total Number of Credits

180 ECTS
Total Learning Hours (25 Total Learning Hours for each ECTS)

4500 Hours
Target Audience

Ages 16 – 65
Target Group (the type of learners that the educational institution anticipates joining this programme)

( Qualified Professional Developers interested in a career shift or in upgrading their skillset within the Digital Games Sector.
( Students that have completed an Advanced Diploma at MCAST ICT in iGaming / Software Development / Multimedia Software Development.
( Students in possession of Mathematical / Scientific / Programming qualifications at Advanced Level.
Programme Fees

€19,500.00 (Applicable for Non-EU and Non-EEA Countries) – the fee mentioned here is indicative.  Please refer to www.mcast.edu.mt, as well as to MCAST’s MG2I International Section for any updated fees as well as terms of payments.
Date of Next Student Intake

2024-10-01
Language of Instruction

The official language of instruction at MCAST is English. All notes and textbooks are in English (except for language courses, which will be in the respective language being instructed). International candidates will be requested to meet English language certification requirements for access to the course.
Application Method

Applications to full-time courses are received online via the College Management Information System. Applicants can log-in using Maltese Electronic ID (eID) in order to access the MCAST Admissions Portal directly and create one’s own student account with the identity being verified electronically via this secure service.

Non-EID applicants need to request account creation though an online form after that they confirm that their local Identification Document does not come with an EID entitlement. . Once the identity is verified and the account is created on behalf of the applicant, one may proceed with the online application according to the same instructions applicable to all other applicants.

For more information about how to apply online for a course at MCAST, please visit: https://mcast.edu.mt/how-to-apply-online-2/

Information for Non-EU Citizens

Non-EU candidates require a study visa in order to travel to Malta and join the course applied for. For further information re study-visa please access https://www.identitymalta.com/unit/central-visa-unit/.
Address where the Programme will be Delivered

MCAST has four campuses as follows:

MCAST Main Campus
Triq Kordin,
Paola, Malta

All courses except for courses delivered by the Institute for the Creative Arts, the Centre of Agriculture, Aquatics and Animal Sciences and the Gozo Campus are offered at the Main Campus address (above).

Courses delivered by the Institute for the Creative Arts, the Centre of Agriculture, Aquatics and Animal Sciences, or the Gozo Campus, are offered in one of the following addresses as applicable:

Institute for the Creative Arts
Mosta Campus
Misraħ Għonoq Tarġa Gap,
Mosta

Institute of Applied Sciences
Centre of Agriculture, Aquatics and Animal Sciences,
Luqa Road, Qormi

Gozo Campus
J.F. De Chambray Street
MCAST, Għajnsielem
Gozo

In the case of courses delivered via Online Learning, students will be following the programme from their preferred location/address.

Programmes delivered via Blended Learning, and which therefore contain both an online and a face to face component shall be delivered as follows:

Face to Face components – as per above address instructions
Online components – from the student’s preferred address.

Course Description/Deskrizzjoni tal-Kors

English

The degree in Digital Games Development offers learners the extra edge when it comes to the creation of entertainment software. The taught component provides insight on the various stages involved in game design and development. Students will learn to utilize state of the art tools and technologies for implementing digital games. Such artefacts require a variety of skills alongside 3D game engines. These skills include ux/ui design, game level design, software development, software testing, content creation (through audio/visual tools), 3d modelling, networking, game logic, ai, mathematics, physics etc. Additionally, work placements will not only allow learners to understand the roles and responsibilities in an organization. They will work on real-world problems and will understand the importance of decision making, problem-solving, whilst being effective team players. Finally, through the research component, students will explore how to investigate, resolve, and present findings related to a research problem in a given domain. There is also a “double degree route” for those aspiring game developers who would like to extend their studies and work experience abroad and take their existing qualification in Digital Games Development, Multimedia Software Development or Software Development to the next level.


Malti

Il-kors fl-Iżvilupp tal-Logħob Diġitali joffri lill-istudenti vantaġġ meta niġu għall-ħolqien ta’ software tad-divertiment. Il-komponent mgħallem jipprovdi ħarsa dwar id-diversi stadji involuti fid-disinn u l-iżvilupp tal-logħob. L-istudenti se jitgħallmu jutilizzaw għodod u teknoloġiji avvanzati għall-implimentazzjoni tal-logħob diġitali. Dawn jeħtieġu varjetà ta’ ħiliet flimkien ma’ magni tal-logħob 3D. Dawn il-ħiliet jinkludu disinn ux/ui, disinn fillivell tal-logħob, żvilupp ta’ software, ittestjar ta’ software, ħolqien ta’ kontenut (permezz ta’ għodod awdjo/viżivi), immudellar 3d, netwerking, loġika tal-logħob, ai, matematika, fiżika eċċ. Barra minn hekk, pjazzamenti ta’ xogħol mhux biss se jippermettu lill-istudenti jifhmu r-rwoli u r-responsabbiltajiet f’organizzazzjoni. Huma se jaħdmu fuq problemi tad-dinja reali u se jifhmu l-importanza tat-teħid tad-deċiżjonijiet, is-soluzzjoni talproblemi, filwaqt li jkunu plejers effettivi tat-tim. Fl-aħħarnett, permezz tal-komponent ta’ riċerka, l-istudenti se jesploraw kif jinvestigaw, isolvu, u jippreżentaw sejbiet relatati ma’ problema ta ‘riċerka f’qasam partikolari. Hemm ukoll “rotta ta’ grad doppju” għal dawk l-iżviluppaturi tal-logħob li jixtiequ jestendu l-istudji u l-esperjenza tax-xogħol tagħhom barra l-pajjiż u jieħdu l-kwalifika eżistenti tagħhom fl-Iżvilupp tal-Logħob Diġitali, l-Iżvilupp ta ‘Software Multimedjali jew l-Iżvilupp ta’ Software għal-livell li jmiss
Career Opportunities

Game Designer, Game Programmer, Game Artist, Game Writer, Level Designer
UI/UX Designer, Sound Designer, Quality Assurance Tester, Game Producer, Technical Artist, Game Server Developer , Online Service Developer, Game Network Programmer
Entry requirements(Refer to Programme Specification)

MCAST Advanced Diploma in IT
iGaming or Software Development or Multimedia Software Development
or
2 A-Level passes and 2 I-Level passes
Compulsory A-Level: Computing
and
Compulsory A-Level or I-Level: Mathematics (Pure or Applied) or Physics
Programme Learning Outcomes (Refer to Programme Specification)

At the end of the programme the learner will be able to:

1. Recognise the underpinnings of Game Design.
2. Apply the acquired knowledge in real-world prototypes.
3. Produce a solid Portfolio that is relevant to Digital Games companies.
4. Carry out work-based learning locally.

Teaching, Learning and Assessment Procedures

The programmes offered are vocational in nature and entail both theoretical lectures delivered in classes as well as practical elements that are delivered in laboratories, workshops, salons, simulators as the module requirements dictate.

Each module or unit entails a number of in person and/or online contact learning hours that are delivered by the lecturer or tutor directly (See also section ‘Total Learning Hours).

Access to all resources is provided to all registered students. These include study resources in paper or electronic format through the Library and Resource Centre as well as tools, software, equipment and machinery that are provided by the respective institutes depending on the requirements of the course or module.

Students may however be required to provide consumable material for use during practical sessions and projects unless these are explicitly provided by the College.

All Units of study are assessed throughout the academic year through continuous assessment using a variety of assessment tools. Coursework tasks are exclusively based on the Learning Outcomes and Grading Criteria as prescribed in the course specification. The Learning Outcomes and Grading Criteria are communicated to the Student via the coursework documentation.

The method of assessment shall reflect the Level, credit points (ECTS) and the schedule of time-tabled/non-timetabled hours of learning of each study unit. A variety of assessment instruments, not solely Time Constrained Assignments/Exams, are used to gather and interpret evidence of Student competence toward pre-established grading criteria that are aligned to the learning outcomes of each unit of the programme of study.

Grading criteria are assessed through a number of tasks, each task being assigned a number of marks. The number of grading criteria is included in the respective Programme Specification.
The distribution of marks and assessment mode depends on the nature and objectives of the unit in question.

Coursework shall normally be completed during the semester in which the Unit is delivered.

Time-constrained assignments may be held between 8 am and 8 pm during the delivery period of a Unit, or at the end of the semester in which the Unit is completed. The dates are notified and published on the Institute notice boards or through other means of communication.

Certain circumstances (such as but not limited to the Covid-19 pandemic) may lead Institutes and Centres to hold teaching and assessment remotely (online) as per MCAST QA Policy and Standard for Online Teaching, Learning and Assessment (Doc 020) available via link https://www.mcast.edu.mt/college-documents/

The Programme Regulations pertaining to this Programme’s MQF/EQF level available at: link https://www.mcast.edu.mt/college-documents/, apply.

Grading System

All MCAST programmes adopt a Learner-centred approach through the focus on Learning Outcomes. The assessment of MCAST programmes is criterion-referenced and thus assessors are required to assess learners’ evidence against a pre-determined set of Learning Outcomes and Assessment Criteria.

For a student to be deemed to have successfully passed a unit, a minimum of 50% (grade D) must be achieved.

All full time units are individually graded as follows:
A* (90-100)
A (80-89)
B (70-79)
C (60-69)
D (50-59)
Unsatisfactory work is graded as ‘U’.

Work-based learning units are graded on a Pass/Fail basis only.

Detailed information regarding the grading system may be found in the Programme Regulations pertaining to this programme’s MQF/EQF Level available at: link https://www.mcast.edu.mt/college-documents/

Contact details for Further Learning Opportunities

MCAST Career Guidance
Tel: 2398 7135/6
Email: career.guidance@mcast.edu.mt
Regulatory Body/ Competent Authority Contact Details (where applicable – in the case of a programme leading to Regulated Profession)

Download
Download PIT (Public Information Template) pdf here  

Last updated: 2024-07-13